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The advice given on this site is based upon individual or quoted experience, yours may differ.
The Officers, Staff and members of this site only provide information based upon the concept that anyone utilizing this information does so at their own risk and holds harmless all contributors to this site.
Departing from Galway on 06 JUNE 2009 at 15:00 local time or 16:00 GMT+2.
A change of pace, the short sprint legs start in Galway with this one to Marstrand. South down the west coast of Ireland, then south-east across the Irish Sea to England. The course takes them eastwards up the English Channel, into the North Sea and finally to the entrance to the Baltic.
Routing START GALWAY 53°00'N 09°45'W GATE Peacehaven 50°06'N 05°36'W Leave to PORT * FINISH ** MARSTRAND 57°36'N 11°37'E * Peacehaven Gate - Fleet have to accross Longitude 05°36,00W, from West to East at South of Latitude 50°06,00N. ** The finish zone is a large circle with a 30nm radius.
Even though I started this, I've pretty much lost interest in it. The game has too many things wrong with it (like being able to sail through land, or grounding on a tiny dot after sailing through another one, or not being able to log on for hours so you run aground anyway , or people being able to sail directly into the wind at speed, but you can't, etc.). There have been good things with this, Rita's very interested in navigating her boat (she's done far better than me on the last 4-5 legs), so that's good, plus I learned some stuff along the way, like Adam's Bridge between India & Sri Lanka. If the game authors had done their research, they could have left the up through Sri Lanka & India guys to their own fate by running aground there (five meter keel versus two meter average depth), instead of forcing a restart & rewrite of the rules. Reminded me of Animal Farm for a while. Plus I got a free burgee for being "first" in the first leg.
Despite it's flaws, I'm enjoying the game, but it's a game that ought to be played when you only have to go into the next room to use the computer. My marina doesn't have a wi-fi setup, so, when I want to change course or change sails, I have to drive to the public library, about 12 miles away, and log onto their wi-fi system with my laptop. I can't understand why the local police haven't busted me yet for lurking in the library parking lot at 4:30 AM. I'm waiting for those well-known words: "Sir, step out of the car and lie face-down on the ground!"
<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by delliottg</i> <br /> or people being able to sail directly into the wind at speed, but you can't, etc.). <hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">
Once you figure out the time lag between your opponents actions and the reporting of such this doesn't seem to be the case anymore.
<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by delliottg</i> <br />Even though I started this, I've pretty much lost interest in it. The game has too many things wrong with it (like being able to sail through land, or grounding on a tiny dot after sailing through another one, or not being able to log on for hours so you run aground anyway , or people being able to sail directly into the wind at speed, but you can't, etc.). There have been good things with this, Rita's very interested in navigating her boat (she's done far better than me on the last 4-5 legs), so that's good, plus I learned some stuff along the way, like Adam's Bridge between India & Sri Lanka. If the game authors had done their research, they could have left the up through Sri Lanka & India guys to their own fate by running aground there (five meter keel versus two meter average depth), instead of forcing a restart & rewrite of the rules. Reminded me of Animal Farm for a while. Plus I got a free burgee for being "first" in the first leg. <hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">
I've really enjoyed this race most of the time but I'm getting tired of the same issues you mention above. Yesterday morning at the 4am wind shift I got really ticked. I was in a neck and neck race with Triton72 and gaining ground when the wind shift came. The wind shifted exactly at 4 am for my boat and all but two other boats. One being Triton72. Seventeen (17) minutes later the wind speed and direction shifted for the other two boats. I lost two miles to Triton72 during that time. I saw several boats run aground more than once and after a few minutes stopped they amazingly started moving again without ever changing course to get ungrounded. I've also seen one boat sail right over a small piece of ground and never slow down while the boat directly behind them run aground.
I'm not sure I'm going to continue on. I can't get online from work and the next two legs are in very narrow channels. I can either buy a laptop and an aircard or spend the money on a new headsail and a roller furler. I'm afraid the latter is probably going to win out.
I know that the boats that look like they go over land don't necessarily always do so. After researching that in the chat room it appears that the database only keeps 1 of many waypoints historically. It then plots a modified course so that the application runs quicker. Unfortunately for the guy behind he sees the replotted line and runs smack dab into land.
Wind shifts do in fact all occur at the same time, unfortunately the updates to competitors boats occur infrequently. If a correction is made to the new boat at the right time, based on refresh cycles it can be as much as 19 minutes before you see them move or shift even though they've been in that new wind all along - when they do they could be upwards of a few miles ahead depending on boat speed at the time and how they played the shift. I got pretty frustrated watching that during the last leg myselft.
It is probably pretty difficult to write an app for a quarter million users like that without making some of those concessions. At least one that runs pretty smoothly.
I have to agree that writing an app that runs reasonably well with 200k users at the same time is no small feat. I think the game designers have done well overall, and I'll probably play again. This leg though, I'm too busy to mess with all the little turns & twists, so Lepak is joining Lepak on AP for this race. I think Rita is letting them guide Lard Butt too. We're pretty busy trying to get a new business off the ground, and it's hard to find time for extra things.
<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Champipple</i> <br />I know that the boats that look like they go over land don't necessarily always do so. After researching that in the chat room it appears that the database only keeps 1 of many waypoints historically. It then plots a modified course so that the application runs quicker. Unfortunately for the guy behind he sees the replotted line and runs smack dab into land.
Wind shifts do in fact all occur at the same time, unfortunately the updates to competitors boats occur infrequently. If a correction is made to the new boat at the right time, based on refresh cycles it can be as much as 19 minutes before you see them move or shift even though they've been in that new wind all along - when they do they could be upwards of a few miles ahead depending on boat speed at the time and how they played the shift. I got pretty frustrated watching that during the last leg myselft.
It is probably pretty difficult to write an app for a quarter million users like that without making some of those concessions. At least one that runs pretty smoothly. <hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote"> I stumbled across the same info myself. Makes it a little easier to swallow.
If this is going to be an annual game it would be really neat if they could somehow integrate the game with Google Earth so you could see your boat in relation to real land masses with enough definition to avoid running aground.
Notice: The advice given on this site is based upon individual or quoted experience, yours may differ. The Officers, Staff and members of this site only provide information based upon the concept that anyone utilizing this information does so at their own risk and holds harmless all contributors to this site.